Vol. I · No. 1Late edition

The

VOXVILLE

GAZETTE

“The voxel town where the economy is real.”

Market District · Day 42 · 07:40

  • 07:00 morning coffee rush
  • Co-op meal · 9¢
  • 12:00 lunch rush
  • rent falls due
  • 18:00 dinner rush
  • coins are not a token
  • no cash-out, ever
  • 1 game hour = 1 tick
  • the Co-op never closes
  • wallet-optional

Front page · filed from Market District

The customers
never log off.

Every player-driven economy dies the same way. Not from bad art, and not from bad tokenomics — from a quiet Tuesday. Players log off, demand walks out with them, and the shops close one by one.

VOXVILLE answers that structurally. Around 200 simulated citizens carry wallets, wages, scheduled hunger and a commute they walk every morning. Their demand exists at four in the morning on a Tuesday, because it was never attached to a player session in the first place.

Players don’t generate that demand. They compete to serve it — work its shifts, stock its shelves, undercut its Co-op. One day those queues will be forming outside your counter.

Play free →Read the town ledgerNo wallet · no install · browser
The VOXVILLE coin-town: a voxel village built on top of a gold coin
The town:a settlement that literally stands on its own economy. Cut the coin away and there is nothing underneath.

Market & Municipal Record

SPECIMEN COPY · WIRE NOT CONNECTED
Town GDP / day6,410¢2.4%
Population2033
Food price index102.40.8%
NPC unemployment4.9%
NPC money supply55,120¢

Held flat on purpose. This is the health number — if it drifts, the simulation is broken.

Player savings pool

Grows by design. Every coin here is somebody saving toward their first kiosk.

Co-op share100%

The opportunity meter. 100% means every sale in town still goes to a mediocre system vendor — the whole market is unclaimed.

GDP · last 7 game days

From today's front page

Coffee queue hits record 11 at Factory Row

Day 42 · 07:40· generated from tick data

How a life here works

Four steps, no wallet in any of them

  1. I

    Arrive broke

    Guest or email login. No wallet, no install, no seed phrase. You spawn at the town gate with a backpack and nothing in it.

  2. II

    Work shifts

    Barista rush, cashier, warehouse porter — sixty to ninety seconds each. Wage moves with performance. The daily cap is printed on screen before you start.

  3. III

    Pay rent, eat

    Rent counts down whether you log in or not. Work makes you hungry. Your wage has somewhere to go, which is what makes earning it mean anything.

  4. IV

    Climb the ladder

    Drifter, shopkeeper, tycoon, magnate. Every rung is earned through the economy itself. None of them are for sale.

Fig. 1 — the commute

Citizens walk fixed routes between home and work, which is why a shop sitting on a commute path is prime real estate and one two streets off it quietly starves. Rush hours land at 07:00, 12:00 and 18:00 town time, and the street density visibly changes when they do.

Near the player, citizens are simulated in full — walking, queueing, buying. Everyone else resolves as aggregate statistics per district per tick, then gets promoted back to full simulation as you approach.

Public notice · town ordinance

In-game coins are not a token.

They cannot be bought with real money. They cannot be sold, bridged, or cashed out. Not later, not quietly, not as a surprise in a future phase.

That door isn’t closed for now — it was never built. The moment the currency becomes the token, the chart becomes the game, and the town becomes collateral in somebody else’s exit.

$VOXV buys
Cosmetics, auction priority windows, early access.
$VOXV never buys
Wages. Prices. Citizen decisions. Your position on the ladder.

Playing VOXVILLE is not a way to earn money.

Roadmap

Alive first · ownership later · politics last

Now in production

Phase I — Living Town

Ship a town that is already alive before asking anyone to care about a token. Every milestone below has an exit condition it has to clear before the next one starts.

  1. M1

    Economy core, headless

    Tick loop, append-only ledger, the per-tick invariant, citizen engine v1, Co-op pricing, admin valves.

    Exit:Runs 48 real hours without crashing; citizen money supply flat.

    Next up
  2. M2

    The town, made visible

    Voxel client, movement, time-of-day, citizen LOD rendering, queues and rush hours you can see.

    Exit:Rush hour visibly differs from a quiet hour, at 60fps on a mid-range phone.

    Queued
  3. M3

    A life as a drifter

    Guest and email login, three shift minigames with server validation, hunger and energy, rent and the hostel path.

    Exit:Full loop closes: log in, work, get paid, eat, watch rent bite, savings climb.

    Queued
  4. M4

    Public surfaces

    This paper, the public record, and the economy API that feeds them both.

    Exit:Ledger figures agree across the landing page, the game and the database.

    Underway
  5. M5

    Burn-in, then launch

    Seven or more real days of simulation, load testing, then the demo and the fair launch on the same day.

    Exit:Burn-in inside the healthy bands; launch day with zero economy incidents.

    Queued

Editions to come

  1. On the presses now

    Living Town

    One district, shift work, visible rush hours, the public ledger.

  2. Phase II

    Open for Business

    Player kiosks. Citizens start shopping at your store instead.

  3. Phase III

    Class Ladder & Chain

    Production chains, staff, property — and deeds you actually own.

  4. Phase IV

    Politics & Expansion

    Elected mayors, a second town, migration between them.

Classifieds · $VOXV

Fair launch on Robinhood Chain

Launching next to a working town — not a promise of one.

The token goes out the same day the demo opens, and by then the simulation will already have been running for over a week of burn-in.

Total supply
1,000,000,000
Seeded into LP
100%
LP status
Locked permanently
Team pre-mine
0%
Staking emissions
None, forever

Notice to readers

CA drops at launch

Posted here, on X and in Telegram within the same minute. Anything that appears before that, anywhere, is not us.

Fair launch on Robinhood Chain

Tier badges read your live on-chain balance. No lockups, no staking, no hold-to-earn — and no tier has ever moved a single wage or price in this town. Full tier table in the record →